Sunday 13 March 2016

Studio Liddell

Studio Liddell are an animation company based in Manchester, with various work to show for them selves in areas such as advertising, TV shows, and web designs. Some of these works are famous, and working internationally with people all over the world makes them seem like an experienced company who knows what they're doing.

Their work shows a big variety in mediums used to animate, and a lot of it seems to be aimed at children due to the round, friendly character designs. The showreel itself moves very fast, since each clip is only about 3 seconds long, so it's hard to follow at times, but it really shows the breadth of their capabilities as a studio. (Follow the link to see the showreels) http://www.studioliddell.com/reels

I would like to contact them to see if they are available for me to visit the studio for a tour, and conversation with the team, since I think it would be an insightful experience to see how a studio environment works.

Their homepage


Wednesday 9 March 2016

Dave Alex Riddett

This morning we had the pleasure of meeting the director of photography at Aardman, Dave Alex Riddett, who spoke to us about what it's like to be in the animation industry.

He started by describing how he came to be in the industry; starting off as a student in Leicester and then here in Leeds, to then basing himself in Bristol after his studies into film. It was in the 1970s when this happened, which is the same time as Peter Lord and David Sproxdon's start up for the Aardman Animation Studios. Riddett joined the company at the same time as Nick Park, in 1985, where they animated several commercials (this was apparently the fastest way to earn money at the time), which eventually lead onto the short and feature length films we all know and love.

One part of the process he particularly loves is photography (a feeling I can relate to!), and talked about his favourite tool, the bolex camera. It was one of the cameras he used to create the short films in his early days; since there was no way to digitally edit films at the time he relied purely on the camera work to produce the final image nicely.

Bolex Camera

Jumping from this to the present, he showed us a lot of behind the scenes photos and footage from various films, particularly the recent Shaun the Sheep film; firstly describing how they used to rig characters - on the old Wallace and Gromit films the models were quite small, so the poles and wires used to hold them in place and to make them easier to move were a lot smaller, compared to the rigs used in todays films. In the image below you can see the elaborate system used to animate shaun the sheep.

A behind the scenes photo of the process into animating with rigs,
from Shaun the Sheep
He also discussed what's expected of an animator at Aardman and some of the techniques they use to film and edit footage, using 'The Wrong Trousers' (1993) as an example in comparison to 'Pirates! An Adventure with Scientists' (2012).

The Wrong Trousers was filmed using tricks of the camera and no post production; for example in the train track chase scene they used a long exposure setting and moved the background to create the illusion of movement. Whereas Pirates had a bigger budget, therefore they could use multiple character models, swap out the mouths to animate the lip syncing and shoot every scene twice - once with and once without characters in - to paint out the rigs used to animate them and keep the backgrounds exactly the same.

In most of their productions throughout, if there's a scene involving a hill they usually build the set flat so it lies horizontal to the floor, and set the camera up at a different angle.

Wallace and Gromit 'The Wrong Trousers' (1993)

It was great to hear loads of cool tricks behind the Aardman films, and to see such an elaborate presentation and development videos to see the process into setting up the shots, (he even brought in actual models from Shaun the Sheep!) It has definitely inspired me to learn more about stop motion and animating!

The models used in the film 'Shaun the Sheep'

Tuesday 8 March 2016

Toon Boom... Harmony Advanced

The newest edition to the Toon Boom software club is 'Harmony'. As stated on their website, a lot of the big animation companies (such as Disney and Dreamworks) are using it, so I thought I'd complete the 21 day free trial to test it out.

This is the default screen that appears once you open the software:


The layout of it reminds me of a combination of Photoshop and After Effects, which immediately put me at ease. After some observation, I noticed the tools available are similar to those in the Adobe products as well.

There are a few textured brushes available, but not as bigger variety as Photoshop has; this isn't necessarily a bad thing, since creating the basic animation should only require a basic line, which can be edited in other softwares.

I haven't actually animated with it yet, but it looks good so far, and easy enough to import images, so it could become a good tool for me to use in the future.


Tuesday 1 March 2016

Animating Software

Over the past few weeks I have been researching what type of animation jobs are available in the industry right now, and the qualifications required to apply to these positions; I have realised that softwares such as After Effects and Toon Boom are common knowledge within the industry, however these are softwares I'm not entirely comfortable using. I have made most of my main animations during this university course in Photoshop, since I found the timeline easier to navigate, so I could produce decent work quickly.

However Photoshop isn't actually an animating tool, and I now realise I'm going to have to explore other software choices so that I have a variety of skills under my belt for when I apply to jobs.

I've learnt bits and pieces of After Effects during my time in Leeds, despite these tutorials I've never needed to use it before, so I find it harder to remember; we are currently having small sessions every couple of weeks in Extended Practice to refresh my memory into the software, but I think I will need more practice.

TV Paint is apparently a popular software among professionals to use as an animating tool - I've never really heard of it before but I will download it (within this next year) and try it out!

'Toon Boom Harmony' is an updated version of Toon Boom that's been around for a while; I will also download this to experiment and compare it to TV Paint.

I might have to wait until I finish uni before trying these out properly, since I don't have much time right now and I need to get on with my own work on software that I'm familiar with, however I think it'll be good for me to broaden my horizon and expand my skill set.